Screen sharing with chat
Create a room, share your screen in 720p or 1080p and send the link. Anyone who joins watches and chats alongside it.
How the screen sharing works
Whoever creates the room becomes the host. You pick a nickname, click create room and get a link — anyone opening that link joins as a viewer, picks their own nickname and sees your screen as soon as you start sharing.
The stream uses WebRTC, the same machinery behind browser video calls. Once the room has introduced the two ends, picture and sound travel straight from one browser to the other: the server neither sees nor records any of it.
For games, pick 1080p if your upload can take it — the stream runs around 5 Mbps per viewer, because the host sends a separate copy to each person. On a tighter connection, or with more people watching, 720p at 2.5 Mbps holds the frame rate far better.
When you choose what to share, Chrome and Edge offer a "share tab audio" (or system audio) checkbox. Tick it to send the game sound. The microphone is never captured — this tool transmits the screen and its audio only.
Frequently asked questions
How many people can watch at once?
Up to five viewers besides the host. Because the host sends a separate stream to each person, the cap keeps the broadcaster's upload from collapsing.
Can I stream the game audio?
Yes. In the browser's picker window, tick the option to share tab or system audio before confirming. The microphone is not included in the stream.
Does it work on a phone?
Watching works fine on a phone. Sharing doesn't: mobile browsers don't offer the screen capture this relies on, so the host needs to be on a computer.
Why did the connection fail?
Some networks — corporate, university or anything behind a strict firewall — block the direct browser-to-browser connection. Testing off that network, or over mobile data, usually fixes it.
How long does a room last?
As long as somebody is in it. When the last participant closes the tab, the room and its chat history are discarded and the link stops working.
Why does the picture blur when I move fast?
Under heavy motion the browser keeps the frames flowing and drops detail to do it. Sharing just the game window instead of the whole screen, and closing heavy tabs, usually helps a lot.